missing function
LANES are great -
however they are a bit limited by playing from the top down (layering)- from a production point of view we should have the option to add takes or samples into a track and the track plays them all ignoring layering -this could give us a general improv track for trying out ideas in an already crowded mix - EG - a complete drumkit made up of 10 samples or takes all on top of each other and all playing all at once like like they eack where on a seperate track -
M.R.
Hey:
If that idea could be made to happen, we’d be taking n-Track to the-next-new level…
It would be like the idea that I pointed (Way-Back-When) to when taking a number of tracks to a “Group Strip”…
Then to be able to Mixdown/Render the Group and re-import those render’d tracks back to the timeline…
Well…
Something like that…
It’s getting there…
Bill…
Lanes should look like lanes. Like a four lane highway or whatever. Each take cascaded within a track to give a visual for editing each piece of each lane you want to use or even a render option to create one track from many lanes either by envelope drawing or muting etc…
LANES are great -
however they are a bit limited by playing from the top down (layering)- from a production point of view we should have the option to add takes or samples into a track and the track plays them all ignoring layering -this could give us a general improv track for trying out ideas in an already crowded mix - EG - a complete drumkit made up of 10 samples or takes all on top of each other and all playing all at once like like they eack where on a seperate track -
M.R.
Lanes open up a lot of possibilities although some of them are quite redundant with the concept of track.
An option (besides the "merge takes-show lanes", "hide lanes" and "keep takes separate" options of the latest build) is relatively easy to implement.
However I think at that point you'd need a way to control the relative volume of each take, and then takes become almost like tracks.
Perhaps the "play all takes" mode could work so that you can mute individual takes sections but allow more than one take per segment to be active as opposed to the "merge takes-show lanes" mode which allows having only one active (i.e. hearable) takes in a segment.
Flavio.
It might be best to simplify it all so we can record as many lanes as we want then have an option to “Expand all lanes to new tracks.” ??
Hi Gents:
I’ve been pondering this LANES Selection, this afternoon…
Something to consider…
Hold a keyboard key…
(Cont) ?
then left click…
to select LANE…
The Lane Hi-Lites and a level fader pops up to adjust the level… (IT Can Be Dock’able) then a Left-or-Right mouse-click to Solo the lane… (In-Place…
with the rest of the Mix)
Anything along those ideas…
Once you get used to the key commands it’ll all fall into place…
You guys are way ahead of me anyway…
I have to Get Busy and Import a multi-track .sng file and start playing with this “TOY”…
The possibilities are just staggering…
Bill…
[EDIT] I hear you Poppa Willis… The KISS Effect is a Good One… as well…
Now that’s how they should look - very nice in the new build Flavio!
Lane functionality improvement suggestion.
Once you move a lane to a new track you lose the ability to move the other lanes in the track.
Can each lane retain an edit crosshair arrow to have total freedom to edit the lane? The same functionality that it would have if it were a track? It is a seperate .wav file - I like that.
This could be a great tool for choosing sections of several takes simply editing them within the track them merge or render to a new take track or not? I’m confused as to how to explain what I’m wanting.
Here’s what I’m trying to say:
Someone fill me in on what the circular handles are actually called - I looked through the entire user’s guide and found nothing on them. o
Ok - no help in naming the circular handles? be that way then. They’re SUPER HORIZONTAL EDITING NODES!
SHEN’s